![]() Things that seem to be influenced by the game. ![]() This “game” starts drawing her further into itself, and she starts wondering whether it’s really a game when things start happening to her in real life. ![]() The plot? Without giving away too much, Flynne is substituting for her older brother, an ex-Marine, as a player in a bizarre immersion video game when she witnesses what appears to be a crime. The sometimes Vonnegutian abbreviated chapters and the characters’ clipped speech patterns threaten to make it feel removed, distant, bloodless, but the solid reality of Flynne and her milieu keep the story and reader grounded. Their worlds are more different than the timespan would indicate.Īs with any Gibson book, we’re plunged right into these characters’ worlds, headfirst into the action, with minimal background, and have to figure out what’s going on bit by bit. state a bare few years from now and Netherton (first name Wilf), a young publicist (a.k.a., bullshit artist) in London of a few decades hence. The central characters are Flynne (her first name), an unemployed young woman in a small town in a nameless Southern U.S. It takes place in a very real-seeming world, among real-seeming people. ![]() ![]() I like The Peripheral as much as I’ve liked any of Gibson’s books. Once again, a William Gibson book seems ripped from today’s headlines, extrapolated forward a bare few years. ![]()
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